

Fortunately I was able to find a fix for that one here ( ) and finally gave it a good chance after all these years. I've had a similar issue with Wind Waker before.
Xpad 0.2 0 how to#
Is anyone aware of a PNACH fix, or can help me with this issue? Or maybe at least lead me in the right directing to find a fix? I'm currently clueless on how to get this sorted so I can finally enjoy the game.īasically, the analog sticks should invert their function ONLY while the Camera Obscura is up\in use so that the left stick remains the one that is controlling your character movement at all times. Unfortunately since while the camera is not being used, the game behaves like any other Fatal Frame (right stick to move), simply using PS2 Controller Remapper 1.20 to invert the sticks (or simply remapping the buttons just for this one game though PCSX2 Controllers menu) will not provide a fix for the issue, as that would mean moving the character outside of combat will be assigned to right stick, and having to hold Square to run while moving with the right stick is equally miserable.Įven with muscle memory, the constant stick function swamping depending if you're moving in 3rd or 1st person (camera mode) gets old really fast. Instead, we're stuck with the right stick to move, while the left stick aims the camera, but only while the Camera Obscura is up\in use! Unlike Fatal Frame 2 or 3, Fatal Frame (1) does not have a built-in option to restore the controls to a more standard\logical configuration (left stick to move, right stick to aim your camera). So at the moment, I'm sure that there is currently no answer for the issue I'm about to describe, as I've spent the last 2 hours going through all the Fatal Frame (1) related forum posts.
